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Press Kit

Fact sheets, copy you can paste straight in, the brand pack, screenshots and a trailer. Use any of it, unchanged or cut about. If you need something that isn't here, just ask.

Last updated August 2026

Full press kit .zip · 5 MB Logos, screenshots, team photos and the trailer. Logos .zip · 1 MB Vector and raster lockups, RGB and CMYK, plus the icon and wordmark. Screenshots .zip · 0.9 MB Out of Water at full resolution, plus studio photography.

Studio Fact Sheet

Studio
Shiverbug Studios
Legal name
Shiverbug Studios Ltd
Founded
2025
Founders
Lewis Mennim, Ryan Hughes, Garrett Windus
Based in
North East England, United Kingdom
Registered office
Victoria Building, Victoria Road, Middlesbrough, TS1 3AP
Company no.
16485763 (England & Wales)
Team
11 people, plus a talent pool of 5 regular collaborators
Current project
Out of Water, in development
Services
Co-development and work-for-hire: concept art, stylised 3D art, hard surface art, design & development
Engines
Unity, Unreal Engine 5
Website
shiverbugstudios.com
Press contact
contact@shiverbugstudios.com
Socials
linktr.ee/shiverbugstudios

Boilerplate

Approved copy, at three lengths. Paste as-is, or edit to fit.

One line (21 words)

Shiverbug Studios is an indie game developer in North East England making joyful couch co-op games and co-developing other studios' projects.

Short (58 words)

Founded in 2025, Shiverbug Studios is an eleven-strong team of designers, artists and programmers based in North East England. The studio is building its debut title, Out of Water, a two-player split-screen collectathon platformer, and takes on co-development and work-for-hire for other studios alongside it: concept art, stylised and hard surface 3D art, level design and gameplay programming.

Full (107 words)

Shiverbug Studios is an indie game development studio based in North East England, founded in 2025 on a simple idea: games should be joyful, shared, and welcoming for players of all ages. The kind of thing a whole household can pile onto the sofa for. The team of eleven designers, artists and programmers is currently building its debut title, Out of Water, a two-player split-screen collectathon platformer in which a turtle and a seagull explore a colourful world together. Alongside it the studio co-develops for other teams, covering concept art, stylised and hard surface 3D art, level design and gameplay programming in Unity and Unreal Engine 5.

About the Studio

Shiverbug Studios is an indie game development studio based in North East England, founded in 2025 on a simple idea: games should be joyful, shared, and welcoming for players of all ages. The kind of thing a whole household can pile onto the sofa for.

The team of eleven designers, artists and programmers is currently building its debut title, Out of Water, and takes on co-development and work-for-hire alongside it, working in Unity and Unreal Engine 5 and fitting into whatever pipeline a partner already runs. You'll find the shiverbugs at Gamebridge, GameNext, Develop:Brighton, and anywhere else the UK dev scene gets together.

Recognition & Programmes

  • TranzfuserPublic Vote Winner
  • UK Games FundSupported studio
  • Games RepublicMember
  • Entrepreneurs ForumMember

Out of Water: Game Fact Sheet

Title
Out of Water
Developer
Shiverbug Studios Ltd
Publisher
Unannounced. Publisher conversations welcome
Genre
Collectathon platformer
Players
2, local split-screen co-op
Platforms
Targeting PC (Steam and Steam Deck), Xbox, PlayStation and Nintendo Switch
Engine
Unity
Release date
Not announced
Price
Not announced
Age rating
Not yet rated, aimed at all ages
Languages
English
Status
In development

Out of Water is a 2-player split-screen collectathon platformer. One of you is a turtle. The other is a seagull. Together you explore a colourful world full of charm, clever challenges and an army of crabs, in couch co-op made for siblings, parents, grandparents, whoever's around.

Key features

  • Two players, one sofa. Split-screen co-op built for couch play, not bolted on afterwards.
  • A turtle and a seagull. Two very different heroes with two very different ways of getting about.
  • Collect everything. A proper collectathon in the spirit of the classics we grew up on.
  • An army of crabs. Yes, an army. Of crabs.

Images & Video

Click any image to open the full-size file, or take the screenshots from the screenshots bundle. The game screenshots are from a build in development and do not represent the finished game; the studio photographs are Develop:Brighton 2026 and Tranzfuser 2025 at ProtoPlay.

Out of Water screenshot: the turtle and the seagull on a stack of crates on a sandy beach, with palm trees and tall orange cliffs behind Out of Water screenshot: a turtle and a seagull exploring a sunny beach cove Out of Water screenshot: the turtle in a sombrero and the seagull in a top hat The Shiverbug Studios team at Develop:Brighton 2026 Three Shiverbug Studios team members on Brighton seafront in studio t-shirts Shiverbug Studios' three co-founders on stage at Tranzfuser 2025 in Tranzfuser at ProtoPlay t-shirts, beneath a neon Tranzfuser sign Three Shiverbug Studios team members on the ProtoPlay stage with a host, holding an oversized Tranzfuser 2025 Public Vote Winner certificate

Trailer

From our ProtoPlay build. A new trailer is in production; if you're working to a deadline, tell us and we'll let you know when it lands.

Download trailer (.mp4, 3 MB)

Logos

The primary lockup, from the 2026 brand pack. Vector (SVG) is the default; the raster fallbacks are 1711 px PNGs. Files marked CMYK carry print colour values and live in the logo bundle.

Using the logo

Please do

  • Use the white lockup on dark backgrounds and the black one on light.
  • Leave clear space around it of at least the height of the word "STUDIOS".
  • Reach for the vector first; use PNG only where SVG won't go.
  • Keep it at 40 px tall or larger, so the linework still reads.

Please don't

  • Stretch, squash, rotate or skew it.
  • Recolour it, add gradients, outlines, shadows or other effects.
  • Place it on a busy image, or on a colour it hasn't got contrast against.
  • Redraw the wordmark, or rebuild the lockup with different spacing.

Colour & Typography

The values below are enough to lay out a page or a thumbnail around the logo. Need something more specific? Ask us.

Colour palette

BlackPrimary #010101 RGB 1, 1, 1
CMYK 0, 0, 0, 100
WhitePrimary #FFFFFF RGB 255, 255, 255
CMYK 0, 0, 0, 0
BluePrimary #05CDF2 RGB 5, 205, 242
CMYK 98, 15, 0, 5
CyanSecondary #08E2F2 RGB 8, 226, 242
CMYK 97, 7, 0, 5

Gradients

Blue and cyan together, for on-screen and digital work.

Cyan to blueRadial#08E2F2 → #05CDF2
Blue to cyanLinear, 90°#05CDF2 → #08E2F2

Typefaces

Monsterific BB Primary logo typeface

Headings and titles only. Never body copy.

Museo Sans Rounded Secondary logo typeface

Supporting titles and short display lines.

Nunito Body copy

Everything you actually have to read.

These are the brand's typefaces. This website sets its own type in Bricolage Grotesque and Instrument Sans, which are open licence and safe to serve on the web.

Team

Behind them, eleven people in total across concept art, character and environment art, level and narrative design, and gameplay programming, plus a talent pool of five regular collaborators covering 3D and character art, sound and social. Full profiles, portfolios and credits are on the team page.

Interview requests go to contact@shiverbugstudios.com and we'll put you in front of whoever's best placed to answer.

Permissions

You have our permission to use anything in this kit (screenshots, footage, artwork, logos) in articles, videos, streams and other coverage of Shiverbug Studios and our games. That includes monetised coverage. You don't need to ask us first, and you don't owe us anything for it.

What we ask in return: don't alter the logo, don't present in-development material as final, and don't use our marks in a way that suggests we're involved in something we aren't. Credit is always appreciated but never required.

Press Contact

Writing something, chasing an asset, or after an interview with the team?

Use the contact form

Or email us directly at contact@shiverbugstudios.com. You'll hear back within a couple of working days.